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It appears that collision detection is different in the world of gravity! In point&click adventure games, any collision is a sign to stop, but with platformers, the player sprite always collides with the ground while standing or walking - otherwise it will walk on the air whenever the ground has…

Golang Thoughts

Here are my personal likes and dislikes about golang as I learned it and wrote a small microservice in it these past couple weeks. likes small fast type checking composite literals robust initialization robust function type handling (function references/types, closures)…

When is it OK to Find a Bug

"How many times have you seen an email praising the heroic efforts of the developer who fixed some last-minute major issues in a huge new feature that were discovered in final user acceptance testing? This should not be seen as a heroic deed—rather it should be seen as a tragic failure. " — Real…

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