I'm trying to get rid of an old Mage: the Ascension-related domain I own, without letting it go to the squatters. Know anyone who will help?
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You are viewing the most recent 20 entries April 1st, 2008I'm trying to get rid of an old Mage: the Ascension-related domain I own, without letting it go to the squatters. Know anyone who will help? March 25th, 2008Allows all the tradition types and is looking for players/ plots already underway, join in the fun There is a great online TT Vampire/Mage game that is play by post and a bit of online chat if you are interested. I have had a blast and they are still looking for many more players. Set in a fictional town in Georgia, Sanfield Rock. http://radiationjunkie.angelfire.com/san ![]() http://sanfieldrock.aceboard.com ![]() If you are bored, surf the net a bit, and are needing a quick fix it might be just right for you July 4th, 2007Hi guys, I'm just about to set up a M:tA game in Gosford, NSW, Australia. Does anyone know where I can find some quick reference spellcasting sheets - I'm an experienced player/GM but the PCs are not. I'd like to not have to answer the question 'what can I do with space 2?' every 5 mins :) x posted to April 17th, 2007So with my mages having an exponential increase in power and nearing the climactic battle for the very existence of reality. I find that standard character sheets just don't cut it anymore. Does anyone know of or have a decent Mage the Ascension excel sheet? Would be very appreciated. April 13th, 2007I've updated and expanded my collection of WW avatars. They're free for everyone to use; just don't claim that you made them. I'm linking to the LJ-sized ones, but you can get them in pretty much any size you like (optimum 120x120). Mage: The Ascension: 33 to chose from, including all 10 trads (Hollow Ones are the tenth, a'course), 11 Hermetic Houses, Ahl-i-Batin and Taftâni, three sects, and all five Conventions. I'm adding more icons all the time. Feel free to make a request, and I'll see what I can do. Current Location: Etherhaus Current Mood: March 19th, 2007For many years I have owned the domain dreamspeakers.net. The domain will expire on 4-2-07. I have not had use for this domain for many years and don't anticipate putting something up on it anytime in the indefinite future. I don't feel like paying the $10 this year for a domain that will have nothing on it and just forward into my personal domain. So if anyone wants to take it off my hands I'd just want to know a little about what you planned to do with it (something Mage related, ideally). You'd need to be able to take it off my hands, pay for its registration, and be able to arrange hosting. Get in touch with me here or via my LJ email address if you're interested. December 21st, 2006Howdy all, I just thought i'd throw this up here since it's always good to get critiques on your work. This is a character background for a Mage game i'm currently apart of. We played the game "quick start" so I didn't really have a chance to formulate a background for him then so i'm doing that now. Please have a read, and be warned it does get a bit violent and macabre. Hope you enjoy it, and please feel free to comment as you will. ( Cut for Length ) Tags: literati, m:ta, ww August 13th, 2006I had already planned to throw some Inquisition members at them (both Society of Leopold and Judges factions), and I thought it would be fun to throw a mage in there as a nice running antagonist. However...it's been about three years since I played Mage, I've only played it in LARP, and I can't even locate my LARP books. So basically, I'm looking for some rote ideas. I haven't yet decided on a tradition, mostly because this particular NPC does not yet realize he's a mage proper, though he is Awakened; rather, he looks at what he can do as an amazing gift in the way of hunter Numinae. (If I were to assign him a tradition, it would more than likely be the Hermetics, but that's always debatable.) His rotes would likely be highly religious; he's part of the Judges faction, where even if he realized he was a mage he'd be borderline acceptable anyway, so I want to give his magic a Qabbalistic/ceremonial bent. If anyone's got any ideas for rotes (I don't want to go above level 3 spheres, don't want to kill my fragile little vampire players) or talismans, please throw them my way... July 13th, 2006Thanks! Tags: akashic brotherhood April 28th, 2006Alright, so from what I have gathered, the Umbral "space" within the Horizon is considered the Penumbra, and anything past that is considered the Deep Umbra. What I kind of don't get is the Umbra/Space connection. Anything outside of the atmosphere is going to be like space, but on Earth it's going to be the sort of conceptualized mirror image. So let's say you are an Etherite and you fly your rocket to Venus and then come back to Earth. Obviously, you would have to "step sideways" to get out to the Umbra, but when you landed back on Earth, would you still be in the Penumbra? Would you be back on regular ol' Earth, or would you still be in the Penumbra and have to step sideways back over? Does the idea of a Penumbra on Earth even make sense at all for a scientific(especially Technocratic) paradigm? Tags: deep umbra, technocracy, umbra April 6th, 2006Alright, with Spirit 2, you are able to reach through the Gauntlet to affect something in the Near Umbra on the other side. However, does this go both ways? That is, could you use Spirit 2 in the Near Umbra to affect something in the physical world in the same way? Would this make sense? Tags: spheres March 22nd, 2006Yes, I know the Watchtowers call to you. I have seen you in my dreams as well. You have the same look in your eyes as the girl over there, yes the goth, that far away look, a slight awakening that is the same as sleep. I know, it must be strange, yet you man of mind and intellect, can't forget what you know. You saved my life, and I will help you till I cannot any more. You had the dreams before, I would not have felt you but that you have started into the Realms of Nightmares and found your way back. Not many do. Many lose they're way, and die. Or they have failed and they're bodies wasted away. Wow, she is pretty. Demure and yet not afraid to use her experience and knowledge to lure you. Now, listen quick, look at her pale lithe form as I do. Allow the Mortis Sight that I know to be yours. Yes, you see it now. She doesn't breathe but to talk, she doesn't blink in time to anything alive. I know not what she is, I have ideas, but without my own path I cannot find out more. The goth is looking at you again. I think she knows what you know about the girl, or something else has sparked her interest. Yes, you know she's more awake now as well as she does. Each of us can feel another when we do things, when we allow ourselves to be Awake. Go with her, I won't distract you, the name she mentioned, I've heard it spoken kindly of before. Current Mood: Geeky February 19th, 2006I would just like to note that that is the last of the texas colloquialisms that I'll be using. Yes, I am from Texas, but no, I'm from Houston, and didn't see a cow or horse until about four years ago. Anywho. I'm a storyteller for a tabletop Awakening game. The game is set in 1966, and the characters are Government agents (NSA Agents) playing in the Guardians of the Veil. I fashioned the idea as a mock up between X-files, Ghostbusters and Men In Black, rolled into the Mage Universe. There are five players, three girls, two guys and myself (Guy) and the Path spread runs something like this. (All characters are considered Second Generation [Nationality]) Mastigos - Italian Dock Worker (Girl playing Guy) Mastigos - Irish FBI Agent. (Girl Playing Guy) Obrimos - German History Teacher (Guy) Thrysus - Polonisian Doctor (Girl playing Girl) Moros - Texan Deputy Sheriff. (Guy) The premise of the game is to do what the Guardians do best. Police, capture and everything else. The gimick of the game as I consider it, is that I've printed out documents that represent case files in a manilla folder, I also go through and planed out everything within the context of a normal game, so no matter what they do I should be alright. Their first game was a week ago (Monday the 13th) After everyone created characters, I set them out on the first mission. The whole of the premise is that they are entirely self sufficient in the idea that they are the ones who take the information provided and investigate, capture, destroy ect. Whatever needs to be done. (I'm not revealing the plot of the whole game in case my players find this) I originally ran a different game (In the old system of mage) with three of the five players of mine and the Moros and Thyrsus are the two new players (I lost a player to college). Other than that, I'd just like to give a what's up and such, letting people know that there are people there that actually love the new system. Also, if anyone has any need for some game advice, or plot advice, my e-mail is Misanthropicbob@gmail.com and I'm always willing to help fellow storytellers. Peace be with you. Bob. Current Mood: accomplished Current Music: Matisyahu - King without a crown (Live) January 19th, 2006benedict139 @ : Online Rote Database Hi, I am trying to start a Mage 2nd ed game. But the Online Rote Database link on Anders Sandberg's age is down. Where can I get another copy of it? Please help. I am new to LiveJournal agent139@verizon.net Tags: rotes January 9th, 2006Hey, all. This one's for Sorcerer's Crusade people. I vaguely seem to recall a section in some book or other about Scourge... I believe it described some sort of magical battle, after which mages were forced to suffer the Scourge. Before this battle, Scourge (as magi knew it) didn't exist. Or maybe the paragraph in question described the transition of Scourge to Paradox. It was a while ago, and my memory's fuzzy. The point is that I have no idea where to find this passage, if it is indeed something which appeared in one of the books and not (as I'm starting to suspect) a figment of my imagination. Can anyone help point me in the right direction, or at least laugh at me for making something up? Current Mood: January 4th, 2006I'm armed with ideas. Now i need to put them into practice. I -know- the people i game with, if they smell something fishy systemwise they will raise all holy hell and i'm going to be a good Girl Scout and be prepared here. Sure i could tweak the system but there are people i'd have to clear it with or at least explain it to before they have a cow and a half. I know, i'm too diplomatic. It's working customer service, i swear, it's ruined me.. :P Anyways, feats that i've got to pull off: Soul Snatching: Done in the way i wish requires Mind 5 and Spirit 5 and about 20 sucesses, contested and not being careful about damage. 30-40 if one IS being careful. Recipe for a Heart Attack or Stroke: Requires Life 3 and possibly Corr 3(depending on circumstance) Causes a blood clot in the bloodstream on the way to organ of your choice. Quite an evil way to kill someone... and Coincidental to boot. Reverse Defrag: Have not decided exactly how to do this. Could hook them up to a pure glamour feed, drive them into overload through creativity. Attach a chaos spirit to their mind, watch their thoughts break. Shove a gaggle of Preschoolers into their head, watch them drive him nuts. Or do the same with Constructs that seem to be preschoolers.. that's actually more feasable. Hmmm... Thoughts? Tags: nephandi, rotes December 31st, 2005Heh. not to sound like a classifieds ad but: I'm a Filipino Mage:the Awakening player and gm looking for people to either allow me to join a Mage game or join me in a game i'm currently cooking up. I'm in the Philippines, hanging around the Manila, Pasig area. If you prefer to play as sleepers (non-supernaturals, mortals, canon fodder) its no problem. Note that I am still working my way around the system so please bear with me.. Acamoth need not apply. ;) Tags: local games, mage: the awakening I was introduced to the original WoD through "Changeling: The Dreaming", made the rounds through all the other games, but "Mage: The Acension" quickly became my favourite. I was distraught when they ended the first WoD, and gave the new iteration only a lukewarm reception until they finally redid Mage. I genuinely enjoy "The Awakening," love the Paths and Orders, and think the book is gorgeous. On the other hand, I also think they've sort of hamstrung the Awakened, and unnecessarily removed the most interesting elements of "The Acension." I generally agree with those who feel the new Mage leaves no real room for non-Occidental magi, and while I think the idea of a universal Atlantean past is compelling, I also think it unfortunately narrows the focus of the game. I would like to take the new "Mage" for a spin, to see how it runs, so if there are any people out there running "Awakening" PBeM's who'd like more players, let me know. Has anyone here run a real game yet? How do you feel it compares to the original? (cross-posted with "Libram Draconis") Current Mood: awake Current Music: "Nothing's Impossible" by Depeche Mode October 27th, 2005Here's another Legacy I wrote up for Mage. Cut for length:( Read more... ) Tags: legacies, mage: the awakening October 15th, 2005Just a Legacy I wrote up that's supposed to be creepy and straddle the line between good guys and bad guys. ( Read more... ) Tags: ascension, legacies, mage: the awakening, rotes |
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