Wings Over the PyreBeating the Air Until It Screams |
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Quick comments:
1. Great review! I'm not saying that because it's so complimentary (but extra thanks for that), but because I think you described the abstract conflict system extremely well in a very short snippet. 2. No hablo FUDGE. But I'm glad you do -- and, apparently, what I can tease from what you're saying is that the two systems map to each other without extreme contortions. Cool. 3. I think the HP for Vulns was actually inspired by the Buffy: the Vampire Slayer RPG, related to Revoltin' Developments. But if it's in Nobilis too, I probably read it there as well. 4. Dreadlord is spiffy. Definitely cool villain, but I agree the character would be a wild ride as an outsider hero... a "Hellraiser meetes Hellblazer" sort of guy. 4A. An anonymous gift from a street urchin in Cairo, I really think the word gift should be in quotes. :) 4B. Speaking of Hellraiser, I was expecting a Cenobite. 4C. "Jaselle Voorhee" = Comedy. Gold. Thanks! CU
No hablo Fudge? You've reproduced a goodly chunk of its underlying system implications in PDQ. Rather frightening if you haved't already read it. Luckily, doing so is free. :) Dreadlord as a hero is intriguing, not the least reason being that, by himself, he's effectively nothing. But he's never by himself. Implicitly, he always has an enterage of whatever kind of dead is hip at the time, usually shambling rotted humans. Where do they come from? Off-panel. How do they travel around with him? Who knows? Does he ever get tired of it? Ah, there's the hook. Plenty of opportunity to explore that. And note, "Hey, Dreadlord ... don't come to the secret HQ anymore, OK? That army of the dead makes it hard to stay real secret." I briefly considered citing Cenobites directly -- but what fun is being obvious? (Why, yes, I do own ever single ish of the Hellraiser comics. And the graphic novels. I'm sad that way.) I briefly tinkered with the idea of replacing Super-Sidekick with Super-Gadgeteer, representing his ability to put stuff together from the flesh of the dead, but frankly the gadgets don't seem to have sufficient autonomy. Though if I were to be playing him in-game as a hero, I'd likely switch it out with Super-Gadgeteering (Limitation: Must use dead body-parts.) -- if only to turn out those suites of powered-armour ... squishy powered-armour. Glad you liked it.
I followed chadu's pointer here. Good review! I have a comment on your Fudge conversion with 5dF - the range might be the same but the probabilities are markedly different. For example the probability of 5+ on 5dF is 1/243, while the probability of 12 on 2d6 is 1/36 - nearly 7 times as high. The standard deviation (a measure of the typical distance a roll is away from the mean) is more than 30% larger for 2d6. (There are other differences - not least the shape. The probability function of 2d6 is triangular in shape (not like any bell I ever saw), whereas 5dF is classically bell-shaped. Making the ranges match without consideration of other aspects of the distribution isn't always the best way to carry things across.) That said, I haven't got a better alternative off the top of my head using standard Fudge dice, though the alternative Fudge method using d6's might carry over okay.
I actually knew about that ... but really, I prefer Fudge's SD. Differences in rank become more pronounced in conflicts using that mechanism.
Admittedly, probably more suitable for Grim 'n Gritty than World Class Heroes thematically, of course.
No hablo Fudge? You've reproduced a goodly chunk of its underlying system implications in PDQ. Rather frightening if you haved't already read it. Luckily, doing so is free. :)
I'm pretty sure I picked up the concept of named ranks from FUDGE by osmosis (though MSH and Castle Falk were more direct influences), and I know there are such things as FUDGE dice. Oh, and the PDQ license I use is based on SOS's FUDGE license... But I've actually never sat down and read the actual game rules of FUDGE. CU
If the critter of the week is a stunt derived from some other power, how do you pull off a +6-ranked critter when the highest power you have listed is +2?
Uncread Creature of the Week is built from bits gained from Super-Sidekick, in this cast Super-Sidekick's Target Number (9) - 1 in Quality points (where Average[0] costs 1, Great[+2] costs 2, Expert[+4] costs 4, etc), and the MOD of Super-Sidekick in Powers (so, only 2 points in the super-scale stuff).
So, the 8 points of Qualities can add up pretty stiffly. The Hellhound's Master Fighting is brutal ... but its only extremely good on a normal human scale. Pretty useless against someone who's Invulnerable (though it could be worked in to boost Fire Breathing if the GM's evil enough). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||