stinkin' thinkin'
[Most Recent Entries]
[Calendar View]
[Friends]
Below are the 20 most recent journal entries recorded in
stinkygoat's LiveJournal:
[ << Previous 20 ]
| Thursday, September 4th, 2008 | | 9:48 pm |
LRH WILL EAT YOUR SOUL | | Tuesday, September 2nd, 2008 | | 9:49 pm |
*waves from Google Chrome*  Seems pretty good so far. | | Monday, September 1st, 2008 | | 3:43 pm |
mrs. minotaur | | Saturday, August 30th, 2008 | | 7:02 pm |
trip to the Temple of the Many Names of God ...which was having an open day, and which is on the way to Carmarthen. ( Donkey, water buffalo and big Highland bull. )They have many animals there, lots of cattle, deer, goats etc. What's nice is that it's a vegetarian community so you know that all the animals there will live out their natural lives being well cared for. (Except when the government interferes as they did last year, ordering the killing of their temple bull Shambo). | | Sunday, August 24th, 2008 | | 4:26 pm |
| | Tuesday, August 19th, 2008 | | 7:18 pm |
| | Sunday, August 17th, 2008 | | 9:42 pm |
super  going through some VCS romz, got stuck on this all afternoon. That's not my best time there, I did pull a 1:19 earlier today. If I were to submit that at Twin Galaxies "officially" I'd be 4th best in the world }:-). Me and my brother used to play this game for *hours* on the VCS back in the day. We both had best scores back then of less than a minute. The game isn't much liked by many who look back on it, and it is much derided for its blocky sprites and alarming levels of screen flicker, but I still love it as a game to this day (as evidenced by my playing it all afternoon). It's not about the graphics really (was any VCS game about the graphics?) - it's just fun trying to achieve the two slightly at-odds game objectives as quickly as possible. You can concentrate on putting the crims in jail, but then the stupid helicopter is likely to mess up your bridge. Or you can do the bridge early but by then the crims will have scattered from the known haunt where they first show up, and scattered through the subway to places far from jail. The joy of a good game was balancing those two objectives well, bringing all the crims to early justice whilst still being able to save one's Bridge (I sound like a Scientologist). In fact my 1:19 game earlier involved a positively heroic snatch of the last Bridge piece from the meddling claws of the stupid helicopter that was just flying off with it. For all its clunkiness and flickery graphics the game was conceptually quite impressive for a game of 1979, featuring as it did a game world many screens big through which one could navigate (connected in a rather strange topography, and with "subways" through which one could shortcut) and things happening out in the game space independently of you (the crims running away, the stupid helicopter bimbling around sometimes carrying Lois and sometimes messing with your damn Bridge, even the Kryptonite satellites floating from screen to screen). It's quick and fun to have a go on, as well. No epic sessions on this game; if your game's lasted 2 minutes you might as well stop because that's a rubbish time, and an excellent game can be over in less than a minute. I'm not as fast as I used to be, but I'll have to get a copy again and try it on a real VCS. I'm not as accurate with keys and CTRL as I was with the good old Atari stick. Oh, and I have to love any game which causes me to refer to Lois Lane as a "chiming bint". | | Saturday, August 16th, 2008 | | 11:51 pm |
field test Today was the Alltwalis Fun Dog Show 2008. We went down and watched in the drizzle as the various dogs of the village were judged in categories such as Prettiest Bitch, Most Appealing Eyes and Waggiest Tail (and one dog in that was entirely overlooked i reckon, plainly having a very waggy tail indeed yet receiving no award).
Then afterwards excellent cheap burgers were had for a quid each and GR+++ was available for people to test in one of the old village school buildings. A prize of a tenner was offered to the highest scorer, and it was taken in some style by a lad of around 11 years who got to level 34 of the Easy difficulty level.
It was quite satisfying to see people picking up the game's techniques and using them effectively after a bare minimum of instruction - basically just telling them "move with this stick, aim with that stick, and collect the sheepies". The lad who won was pulling off 48x Bonus Multipliers and even a 9-year-old girl was chaining multiple Sheepie Saves.
At no point did I hear any comments like "I don't know what to do" or "I can't see what's going on".
It was interesting to see people coming to the game with no prior experience of it nor any expectations, and to see them enjoying it and being able to play well.
The sheepies were all staying in the top field today, I think with the weather so wet they like to be close to the stables so they can go indoors if it gets too wet. Fuwafuwa seems to be recovering from the bit of a shitty bum he had, after I gave him a dose of medicine a couple of days ago. Butterbean is pretty much entirely recovered from the flystrike ordeal - our prompt treatment was very effective and followed up by a couple of antibiotics shots, he seems now to be doing well and his old self again (namely tarty) }:-). So everybody is fine but I think all of us could use a couple of sunny days, it's been purely a rubbish August so far for weather. | | Wednesday, August 6th, 2008 | | 8:56 pm |
maggot touching One of our sheep has flystrike. We noticed it this morning as he was looking a bit uncomfortable in the field, like he was itching, and upon skritching him we found maggots. This is a potentially very serious affliction; if left untreated the affected animal can die. So it was straight off to the vet where we were given some stuff to treat him (and the rest of the flock as a preventative measure). For the rest it meant gathering them in and applying said stuff and making sure it got well into the wool next to the skin. Fortunately it seems that none of the others are afflicted yet and hopefully the treatment should keep them clear. For Butterbean (the afflicted one) the treatment was pretty similar except that we had to target the specific areas where he was infested, and also remove any maggots found. Not a nice job at all. I discovered the rather icky fact that the best way of finding the maggots was by touch. Hard to see them down in the wool, but if you put your fingers in and the skin feels bumpy... you're actually touching a maggot, or a cluster of maggots. So I spent rather a lot of today maggot touching. We've cleared out most of it now, and we'll see how it is tomorrow. If it's not a lot better then we'll have the vet out, I can only think that if the current treatment doesn't work then he'll need to be shaved right off and some more powerful stuff added. We'll see. Hopefully we got it early enough that the current treatment will work. At least there weren't any huge lesions or other such major nastiness yet. But... eww. I've a deadline on Friday for some stuff and I was intending to work all today on that but instead I have been touching maggots. Here, have a nice Neon image to take your mind off the maggots. I think I'll go and wash my hands. | | Monday, July 28th, 2008 | | 11:21 pm |
lap sheep and moistness So this weekend one of Giles' friends was visiting from Italy. We had to introduce her to the sheep, and Jerry in particular was being his usual tarty self. This is a sheep who behaves more like a cat, or a living cuddleplush, than how you'd expect a normal sheep to behave. ( Living plushie and moist Yak ) | | Sunday, July 20th, 2008 | | 12:45 am |
| | Thursday, July 17th, 2008 | | 11:58 pm |
some procedural fire  ...generated actually from the canonical horse's head image. The animation of it is kinda cool, it really looks like it's "burning". I really find this synth work really interesting. You basically work with a source image and a set of parametric routines that modify it into something else entirely. Exploring the parameter space is like looking into a fractal or a hologram. It's part maths and part intuition; you really are operating a graphical synthesiser. One day I'd love to hook it up to MIDI and have an actual physical interface to the editing side of things - an array of knobs and sliders, proper synth style. I managed to make a mist out of the horse's ears earlier. That sounds nonsensical - how can you make mist out of horse's ears? - but when you understand how this works it makes perfect sense. | | 4:10 pm |
procedural sky  Procedural sky generated by Neon+++. The clouds even move pretty nicely. | | Wednesday, July 16th, 2008 | | 11:38 am |
Self-milking sheepie
Ginger loves a tummy rub, and when i am not around to give her one, she has learned to use a low-hanging tree branch to administer one to herself. She looks funny doing that, so I made a point of getting some video of her at it. I was surprised to see that during the process she actually managed to milk herself! She squeezes her udder against the branch and a few jets of milk are seen to squirt out!
She obviously enjoys every second of the process, just look at her face }:-). | | Sunday, July 13th, 2008 | | 3:45 pm |
smegging smeg! Just recently it's been rain, rain, rain and I was wondering if I would ever get my grass cut. After the deluge in the past week it really needed a couple of days of no bastard rain to get the jungle that is my lawn dry to the point that it'd be mowable. This afternoon looked like being the last opportunity with a return to a week more of rain, rain, rain forecast beginning tomorrow. So I got the mower out and set to.
I thought it sounded a bit... loud... so I stopped it a few times and checked the blade, but that was all firm and fine. I'd checked the oil level not long ago and that was fine too. Anyway I'd done just about enough to give the middle of my lawn an inverse Mohican when I happened to notice that quite a bit of smoke was coming out the exhaust. I was just thinking "bugger, did I ought to stop it then" when the engine made a nasty noise, stopped, and began to smoke in earnest.
Bugger. I do believe it's fucked. It looks like it'll likely be a couple of hundred quid for a replacement - I doubt repair would be much cheaper as I suspect that the engine is quite fucked.
Tits.
(And, to answer the obvious question, no I can't just shove the sheep on the lawn - it's not fenced, there are plants around that sheep shouldn't eat, etc etc). | | Thursday, July 10th, 2008 | | 11:46 am |
damp sheepie | | Monday, July 7th, 2008 | | 12:41 am |
radio fun We got our HAM licenses a while ago and while we've listened to lots of stuff we've never really been transmitting much. We're really more interested in the digital modes and we always fancied doing a bit of SSTV. After having built the Softrock SDR (a great success in its own right) Giles was all fired up and over the weekend he built a PC interface to the radio to let us have a try. It was finished this afternoon and we spent a few hours sending out hopeful CQ images with no response. Then after the pub I thought I'd have a few more goes on 20M before giving up for the day and we were rewarded with our first two SSTV QSOs }:-). Really fun to work the mode and get our first responses, from Belgium and Holland no less }:-).   I guess this means that other SSTV operators around Europe will soon be seeing lots of pictures of sheep and trippy graphics "de MW3OXX" then };-).. that's SSTV... with the power of an OXX! };-) | | Wednesday, July 2nd, 2008 | | 2:29 pm |
like staring into another universe Sometimes working on shaders is like looking through into an alternate dimension or something. The one I'm working on at the moment just takes images and transforms them according to a set of mathematical rules. It's amazing how the shader "sees" ordinary images. The Llamasoft logo with the camel becomes this:  The canonical image of the horse's head becomes this:  It's like there's an infinity of universes in there, in the numbers. I should do a sideline in this, send me a picture and a fiver and I'll send you a print of the snapshot of how my shader sees it }:-D. Hell, it'd probably pay better than the games biz };-). | | Tuesday, July 1st, 2008 | | 4:14 pm |
I've created procedural.... pubes? I appear to have accidentally created procedural pubic hair. I was working on adding some control parameters to a shader that I intended to use for making nice-looking star maps and nebulae, when suddenly the screen was filled with pubes!  They glisten and curl and everything }:-). The shader was never intended to do pubes or any other kind of hair really, it was more for stuff like this:  Horse head nebula! }:-). Anyway looks like being a very versatile shader, so I'm away to add some more knobs and widgets to it };-). | | Monday, June 30th, 2008 | | 1:34 pm |
KISS THE OX  Boi Caprichoso is Champion of the Festival 2008, which makes it a second year running as Champion }:-). The ladies are kissing the ox! |
[ << Previous 20 ]
|
|
|