| robin_d_laws ( @ 2005-05-10 09:54:00 |
| Entry tags: | gaming hut |
Gaming Hut: Eliminating Mannerisms When revising a work of fiction, the author attempts to find and eliminate mannerisms — the telltale words, phrases, even situations that crop up too often in a manuscript, because he tends to reach for reflexively and use them unconsciously.
Gamemastering is even more prone to repeated mannerisms, because it’s improvised. No going back and cutting out the bits where you zipped automatically to your favorite choices.
I’m starting a new series (playtesting a thing I’m writing for a game book) and decided to deprive myself of access to my standard bag of tricks. I’m not saying these are bad, per se, and I’m not giving them up forever. But to give this series a distinctive flavor, I made the following vows:
No open-ended problems or extended continuity. All cases are discrete episodes unto themselves.
I’m also considering a restriction on comic GMCs, but have declined to formally commit myself to that one.
No ongoing villains.
No statless or impossibly powerful antagonists.
No ascensions into godhood or interactions with divine or semi-divine entities.
In exchange for these restrictions, I’ve made a single demand of my players:You may not, jokingly or otherwise, refer to yourselves as incompetent, bunglers, unlucky, etc. You are playing competent professionals. Do not undermine this, even out of character.