Home
Here's some not-so-interesting stuff
Hi! This is my blog for a class I am taking on World of Warcraft. Jealous? You should be!
Hey look there is some calendar over there ==>
I guess that's there in case you don't know what day of the week it is, even though computer operating systems generally have their own easily-accessible calendar anyway... I really don't like the way this box looks with no text, and I could not find a way to get rid of it, so I am just typing whatever to give it a nice balanced look. Look at my cute cat. Isn't she cute? Actually she's not really my cat. I just found her picture with google and thought it suited me quite well. I do actually have four cats, but they are in Montana now. And that makes me sad. Everything is in Montana.
The date is on your PC
 12
3456789
10111213141516
17181920212223
24252627282930
Apr. 12th, 2005 @ 04:19 pm the devs
It may come as a surprise to find out that I think MMOG developers NEED to be responsive to their player bases. I think that World of Warcraft is still young and blizzard is still developing as a MMOG company, so a better model to examine would be SOE and Everquest since I'm familiar with them and they are obviously not new to the industry. Everquest today is incredibly different from the game that was originally released under this title. Many changes have been made to meet the players' demands, which is probably one factor contributing to the success of Everquest. Here's an example of how game play was changed in response to player demands:

Right about the time my character reached lvl 45 or 50 or so, a new expansion was released for Everquest. A particular zone in this expansion had this "safe" area right in the middle of it where no mobs spawned or wandered. Like WoW, the ideal Everquest group consisted of a variety of classes including one with a lot of hit points, one with good healing abilities, and others that either back up these two or provide a lot of damage or other specialized abilities, such as crowd control (a specialization that does not really exist in WoW). My character was of the crowd control class. Somehow, someone discovered that a group of 2 wizards (heavy magic damage dealers), 1 cleric (healer), and 3 enchanters (crowd control) could plow through the lvl 40-60 range at an amazingly fast rate. It's hard to explain if you don't know the mechanics of the game and I don’t want to spend a lot of time on it but basically one of the wizards would pull about 60-80 mobs to the group with the enchanters would keep stunned indefinitely while the wizards used their area of effect damage spells to constantly do damage to all of the mobs. It didn't always work, but if you could get a group with experienced AoEers (that’s what we were called) then you could gain the experience that would normally take at least a month in a few days. Well, we became notorious and before long there would be a long list of peoples names (enchanters, wizards, and clerics only) waiting for someone int he group to leave so that they could join next (incidentally, I always got bumped to the front of the list ;D). The same expansion that had this zone also had a new feature that allowed players to communicate cross-servers. I would actually get tells from enchanters on other servers asking me for tips on how to create effective AoE groups.

As you can imagine, everyone who was not a cleric, wizard, or enchanter was pissed off by this. For one, we took all the mobs from the zone in one pull thereby making the zone useless to anyone not in our group. We also used some pretty bad methods of getting rid of people who insisted on trying to kill mobs in the zone (the zone had a huge experience bonus) since, well, we considered all the mobs in the zone to be ours. Also, the other classes almost never had an opportunity to join in this group and were forced to continue to lvl up the old, slow way. People started getting really mad, and sure enough SOE nerfed (changed) the enchanters’ ability to keep the mobs stunned indefinitely. Of course, I didn't care since I had already leveled as high as was efficient from that method. The point is that some players felt that other players had an unfair advantage and SOE changed it just to satisfy the customers demands. The wizards, clerics, and enchanters were upset, but did not feel cheated and continued to level up the traditional way with all the other classes, who were also now satisfied.

This is just one situation where SOE changed the player classes' abilities in order to appease complaining players. I think that if SOE had not made any changes there would have been even more protests and I do not find it hard to believe that people would make new characters just to be in the AOE group. Imagine if you were a warrior and all your caster friends were quickly surpassing you due to utilizing (I refuse to use the word exploiting, here :P) a mechanic of that game that was not applicable to your class. It would suck and you might end up feeling unmotivated to play since it would be impossible to keep up anyway.

I think that MMOGs should, ideally, operate just as most other businesses do: with the customers' satisfaction foremost in mind. If you don't have your player base, then you have nothing. And even if you are the "best" game at the moment, someone will eventually come out with a game better than yours with a better customer service policy. If you want loyal players, you must meet their demands (the reasonable ones, anyway) and provide an effective means for communication between the players and the game employees. A game should not change so much that it not longer resemebles it’s original design, but it should be built with the potential to be changed to meet players’ demands and expectations over the coming years. Sorry for going over three paragraphs; I just can’t shut up when this topic comes up.
Here, kittykittykitty!
Apr. 3rd, 2005 @ 04:04 pm This is a what?
A game I used to play whenever I got the chance was “A What?” This game is hard to explain but easy to play. First, you have to get as many objects as there are players. So if you have 15 players, you need 15 objects. The objects have to be small enough to hold with one hand. Once you have the objects, give them all to one person and have everyone get in a circle. The person with the objects begins the game by holding out an object to the person on their left and beginning a conversation that goes like this:

Person 1: This is a pencil
Person 2: A what?
Person 1: A pencil
Person 2: A what?
Person 1: A pencil
Person 2: Oh, a pencil.

As the second person says “oh, a pencil” she takes the object from the first person. Then the second person says the same thing to the person on her left. However, she must still reply to the person on the right who is handing her a new object.



In the above diagram, each row of dialogue is spoken simultaneously. The hard part is hearing what the object being handed to you is as you are handing an object to someone else. Also, you must turn your head to face the person you are talking to. The object of the game is to get the first item back to the first person, which is sometimes harder than you might think.

This is a game because it has rules that meets the standards of rules as outlined in the “Defining Rules” handout. The rules limit player action, are explicit and unambiguous, shared by all players, fixed, binding, and repeatable.

I do not think that any kind of transformative play occurs when playing this game. The rules are pretty fixed but are also broad so you can’t really break or change them. Although I guess social relationships might have a chance of transforming form playing this game, if you are sitting next to someone you have never spoken to before you will have spoken to her after playing this game. It is difficult for me to categorize this game using Caillois’ chart. I think it fits best under the Mimicry/Ludus category. Players kind of assume the role of someone who doesn’t know what a pencil is until told three times. If you were not playing the game and someone said “this is a pencil,” to you, you would probably smile and nod if you felt like being polite and not ask “a what?” I would place it on the ludus side rather than paida because it has structured rules that regulate the play.

Since there is no “winner” in the game, I don’t think there is much incentive for cheating. Since the object of the game is to get the first item back to the first person, I guess cheating would be throwing it across the room to the first person instead of passing it along player by player. A player might do this if she is bored with the game and just wants it to end. This type of player would probably fall under the spoil-sport category. I don’t really see any kind of opportunity for players to exhibit the traits of the other categories, other than the standard player. There is just not much opportunity for cheating in this game that I can think of.
Here, kittykittykitty!
Mar. 23rd, 2005 @ 04:42 pm Trinity
Current Mood: tired
My brother and I invented a game when we were very young. We had a very smart miniature collie named Chelsea. To begin the game, my brother and I stood at one end of the living room and threw a tennis ball to the other end. Chelsea would chase after the ball, and my brother and I would run in the opposite direction and hide somewhere. Chelsea would come looking for us, tennis ball in mouth, and whoever she found first lost. The winner got to throw the ball the next round. We named this game Throw, Run, Hide but had to call it something else so that our parents wouldn't know what we were talking about (they weren't terribly fond of us throwing tennis balls in the living room and running through the house). So, we thought about the letters T.R.H. and somehow came up with Trinity. Thus was the game named.

This was basically hide-and-go-seek but with Chelsea stuck as the permanent seeker. To give us time to hide, we threw the tennis ball, keeping her temporarily occupied. Chelsea's desire to fetch and bring the ball back to the thrower is what encouraged her to seek us. Eventually, she got the point that the game was really not about fetching at all and stopped carrying the tennis ball around with her when looking for us. She was very smart and never once was unable to find one of us.

The Rules: Throw the tennis ball to the opposite side of the living room and hide in another part of the house. Wait for Chelsea to come find you. Once found, do not try to throw the ball and hide again so you can be the winner- this would be cheating. Winner gets to throw the tennis ball in next round. Don't call it Throw, Run, Hide or Mom and Dad will get mad.

There weren't really any variations to these rules, unless a tennis ball couldn't be found. Tennis ball worked best, though, since it was so bouncy and dog-mouth-sized.
Here, kittykittykitty!
Feb. 26th, 2005 @ 06:04 pm TL Taylor
I really liked our talk with Taylor. She went more into detail about how shel felt about games and gaming and spent less time on personal history (not to say that I didn't find Yee's background to be very interesting). I was so relieved to see her say that she doesn't really believe that women play MMOGs to be social. *whew* Death to generalizations! I also thought it was cool that another player came by and joined in the conversation. It was nice to have someone who wasn't in the "class" mind-set say how she felt. I wish we had more time with her tho because there was so much stuff that we barely got to touch on. I would have liked to talk to Taylor about the time I met the main designer for FarCry and tell her what he said about appealing to female players, and how much knowledge he had (none) about female player demographics. Really sad to hear that the chat log didnt survive, tho. I wish I had saved it and understood Second Life more thoroughly.
Here, kittykittykitty!
Feb. 22nd, 2005 @ 12:35 am topic
I've been interested in the relationship between CSR's and the paying customers ever since I wintnessed the unbelievable rudeness with which the GMs in EQ talked to the customers. I don't know if EQ had it's own official forums when I played. If it did, no one ever talked about them. What they had was a chat room set-up where players could go to speak to a GM 24/7. I had a problem concerning logging my character in to the game, and when I tried to ask about it I was completely ignored. The gm was too busy having a converstaion about his addiction to pepsi to address my problem. After waiting patiently for an answer and reading all the gm-butt-kissing chat, I ask why he was ignoring my question and wasn't he getting paid to help people with their problems rather than chatting about pepsi addictions? He replied to me that he would answer my question when I started being nice to him. I was realy shocked by this answer. I couldn't imagine any other scenerio where an employee would be able to get away with talking to a playing customer like that. I wasn't being rude, but I certainly wasn't about to /emote hand him a pepsi either. Ever since, I have been fascinated in the customer-employee relationship in MMOGs. I've already started questioning people who have delt with Blizzard employees and have asked them about their experiences and any other interesting experiences they've had with employees of other MMOGs. I would like to set up an interview with a Blizzard employee after I have gathered a lot of data if at all possible.
Here, kittykittykitty!
Feb. 21st, 2005 @ 11:54 pm (no subject)
Current Mood: thirsty
Pretending to be a guy was pretty fun in this exercise. On my main character, people are always asking me if I am really a guy. I don't know if that means I act manly or if they are just curious or if they want to make sure they are hitting on a real guy (as if directly asking is any kind of assurance), but it always kind of insults me. So I thought it would be pretty easy to play off being a guy since I've always had a lot of guy friends who didn't think of me as a girl. That sounds weird but what I mean is that they talked like normal guys would around guys and didn't censor things because I was there or act different because I was a girl.

I answered the questions as I thought one of my friends would. I dueled a lot because guys ALWAYS duel when they are just standing around. I didn’t just stand still because the guys i play with in game are always *always* jumping. I don't know what it is but they just can't hold still and always have to be running around and jumping. I didn't want to over-do it though, so I kinda watched what the other two guys were doing and tried to mimic it (which might not have been that great of an idea since so many people thought Kjell was a girl :P). I pretty much acted out my stereotype of the average annoying gamer boy (I do not in any way think that all guys are the same, btw). I've been around enough of them to know how they act. Like a kid in a candy store. I think I did pretty well, except for maybe the super bowl question. I guess I am too anti-super bowl to hold back the way i feel about it. Seriously though, who cares? Not every girl and not every boy.

I think it will be a lot easier for the girls to ask girl questions. There is so much stuff that mostly only girls will know and i have a lot of great questions lined up so i hope we are still gonna do that part on thursday. I mean there are just certain things that EVERY girl has to know about that guys don't. And you can't really say the same for guys. I think the questions directed at boys would have to be more based on stereotypes and questions for girls can be more based on biological stuff. With boys it is harder. Just because they don't know the answer to a question doesn't necessarily mean that they are not really a boy, it just means they don’t fit into the "boy" gender stereotype. Girl questions can be focused more on the female sex rather than gender.
Here, kittykittykitty!
Feb. 14th, 2005 @ 11:31 pm role playing
I have to admit that the thought of playing a boy character appealed to me about as much as eating roadkill. I spent a long time deciding what type of boy I could possibly pretend to be, but didn't come up with much other than choosing to create him on a role-playing server (carebear servers bore me to death). As I tried to think, I peeked over at Dez's screen to see how she was doing. She was proving to be pretty studly as she smooth-talked some human female (who I- for some reason- suspected was a male in real life) and began questing with her. I didn't think I would do too well mimicking Dez's fantasy role-playing strat, so I decided to pretend to be the type of guy I seem to encounter the most in-game: the annoying adolescent. What race could be more perfect for this persona than Gnome? After giving him a nice little green beard and evil-looking mustache, I tried to use the name generator- what a piece of crap! I picked about three suggested names until I finally got one that was actually available.

At this point I was running short on time so decided to skip the leveling up bit and tried to immediately form a group with someone. I finally got another little Gnome man to group with me and immediately delved into my script of misogyny. After I made a few comments, I inquired of my Gnome group member why women are so annoying? He gave a surprisingly decent reply by claiming to be unware of this problem considering that he'd been married to a wonderful woman for 12 years and had no complaints. I then made a comment like: "yah nice to have someone to do the dishes LOLOL!!1." The other Gnome (who I was growing rather fond of) then told me very sarcastically that I was doing a wonderful job of roleplaying the typical annoying woman-hating Gnome. I had to agree! It was easy tho; I basically quoted comments I've overheard in guild chat. Since I was semi-busted, I confessed that I really was roleplaying and revealed that I am a female in real life in a class that required me to role-play a male player. I don't think he bought it.

When I think of someone playing a character of the opposite gender, I generally think of either a guy trying to get a bunch of stuff for free or a guy who wants to flirt with other guys (and get free stuff from them). The latter is the worst. I've had a lot of bad experiences with people like that being extremely hurtful to the victim-male after the fake-female gets what he wants from him. I had someone in my all-female guild basically seduce and cyber this guy and get a BUNCH of free stuff from him, then tells him and all his friends that he was really a guy and was just using him. It was a really bad experience and the poor victim-male was really depressed and actually deleted his character (or so he claimed). I really don't think a guy pretending to be a girl can have any positive outcome. However, I think girls have lots of valid reasons to want to play boy characters. They could escape the sexism that they otherwise have to face everyday and the condescending nature that some guys tend to direct toward female players (i.e. constantly using the term "hun"- there is almost nothing I hate more than being called "hun" in game).

I think identity presentation in the real world is very different from virtual worlds. In a virtual world (if you are a good liar) you can pretty much make people believe whatever you want. I remember once in eq when I was in this group and one of the members said to me "what part of the world are you in" which I took to imply that he didn't think English was my native language for some reason (which offended me) and in totally sarcasm I replied "Africa." The moron actually believed me when I told him I had to log off because my husband was coming back with the tribe soon and I needed to clean up the hut. But I'm getting off topic...

One of the things that makes the virtual world so great is that you can be whoever you want to be. You can be nice, friendly and submissive, or you can be an aggressive, arrogant s.o.b. The people you interact with have nothing to judge you by other than what you CHOOSE to present them with (avatar, personality). You can be anyone you want to- at least in the beginning. If you try to be someone who you are totally not, it gets very hard to remain true to that persona as you progress your character (like my nun character). Still, if you want it badly enough, you can pull anything off (ask me about "Karen" sometime).
Here, kittykittykitty!
Feb. 8th, 2005 @ 01:00 am (no subject)
I think that WoW encourages interaction with other players, but doesn't really force it on the player like other games do. In other games, the player is often forced to join a full group if they want to progress their character within a reasonable time frame. But from what I have seen of WoW so far, a lot of the quests can easily be done with only 2 or 3 people. For instance, my boyfriend and I have done pretty much every quest with just the two of us, except for quests concerning instances. It is so nice not having to wait on anyone to join our group so that we can get something done. If we want to do an instance and cant find any competent people to group with, we can always go duo some quests somewhere else until more of our friends log on. The interface makes it particularly convienient to find gorup members. I love the window that opens for the /who command. It makes it soo easy to find group members when you can see all the details concerning a player (location, class, name, level, etc). The guild functionality is also nice. You can look at guildies rank within the guild, read their personal comments, and even see when the last time they played was.

When we group with people we dont know for instances, there is always someone who assumes a leadership role. Sometimes it can be helpful, if they really know what they are talking about and are nice. A lot of times, tho, people who have no idea what is going on like to pretend that they know exactly what is going on and insists that the group do things his (yes, *his*) way. A person like this is very annoying and may either get kicked out of the group or at least told to shut up. Just the other day we were in SM and I had to tell a group member that he was playing horribly and needed to stop trying to tell the group what to do. It worked! He was quiet and we stopped dying. I think I hurt his feelings, but someone had to tell him. I guess I should mention that I tend to take a leadership role if I am familiar with my surroundings (or at least more familiar than my group members). I am usually the leader of the gorup and the person who works on finding competent members. I am not afraid to boot someone from the group if they continually put the other members in danger. Oddly enough, the people that i am brutally honest with usually dont hate me but instead suddenly think I am their best friend and assume that I want to hear all about their personal problems.

Here's some issues that can lead to these circumstances: someone thinks they can pull well, but in reality are horrible at it; greedy people that think they have the right to loot whatever they want; lazy people that keeping going AFK in the middle of fights; or someone who doesnt seem to be paying attention to what's going on. it's like they compltetly ignore the chat window.

I dunno about this transfering to real life. I think maybe its more likely to transfer over if it is the same group of people you work with in the game as you do in real life. You really can synchronize with people online if you work together long enough. I can see how it would benefitial for a team of workers to play together. It definitely builds communication skills, and communication is the real key to getting things accomplished, in my opinion.
Here, kittykittykitty!
Feb. 3rd, 2005 @ 12:56 am Bartle test
Well this test wasn't very good. I kept wanting to pick "neither" or "both". Here are my results, which are totally inaccurate:

Thanks for taking the test. You are person number 295853 to take it.

Your type is: SAE. 3% of respondents so far fall into that type.

The numbers below represent percentage of how many times you selected a given suite when given the chance. Since there are 15 questions for each suite out of 30 total, the number will add up to 200%. 50% thus means average for each suite, and 100% is the maximum score.

Your answers were split as follows: Socializer 66%
Achiever 60%
Explorer 60%
Killer 13%


Almost equal parts of everything except Killer (which makes since, because I like MMOGs for all these reasons), and I know why Socializaer ranked so highly. Questions like: "if your friend wanted to join the group would you tell them no and get a more useful class?" is kinda a joke because that would be really rude to do, and I don't think people would remain your friend for long after you do things like that. Also: "If you're being chased, would you run or ask a friend for help?" Well, if I had someone with me and we could kill the mob, then why would I take the chance of running? But if we couldn't kill the mob, then I would rather run. There needed to be more details. Or maybe I over-analyzed the questions. Either way, I so would *not* enjoy WoW mainly for the social aspects, considering about 85% of the user base really annoys me. The fact that I am on a PvP server should attest to that.
Here, kittykittykitty!
Jan. 30th, 2005 @ 12:18 pm This turned out to be a lot longer than I meant for it to be...
I really liked the scavenger hunt. Kind of made me wish I had played a dwarf before though, so that I would have been more familiar with the area instead of actually having to look things up. :P Regardless, it was a cool idea and I think the whole group enjoyed it. I was reading other people’s entries for this assignment and it seems that a few people didn’t know that once you have attack on you don’t have to keep clicking. I never thought to tell anyone that, but it’s good to know that some people may not be aware of that. I will keep watching, too, for other things that people may not be aware of that make the game just a little easier to play.

The True Names story was interesting. It was kind of a mixture of 1984 and The Extremes, both being excellent books. Of course, this story was more focused on hacking rather than playing a game, unless you consider maneuvering through the various traps a game. Still, I really liked how the little-old-Alzheimer’s-inflicted-lady had a powerful, intelligent, and attractive persona in the virtual world. Playing with identity is one of the great things about online games. I love trying to see what outrageous lies I can make people believe.

Which brings me to my research topic. I wanted to talk about how Blizzard seemed to have a blatant disregard for player’s opinions and demands for better service, but that has changed recently. Of course, I have a theory that their new attitude is a direct reaction to Penny Arcade revoking the GotY award for WoW. There is a markedly noticeable difference- an improvement- in Blizzard’s communication with players since the day Penny Arcade made that announcement. Not only did we get a week free for playing on a broken sever, but a message from the president of Blizzard was posted on the forums promising a change in customer/employee relations. So far that promise has been upheld quite well. While the server still experiences way too much downtime, they are communicating with us the reason why the server is coming down and what they are doing to fix whatever caused it. The have also said they are “considering” letting us move our characters to servers that aren’t broken, although responses to this request have still been rather vague. I may or may not use that as my topic. I might, however, do something about the way people react to different personalities. When I first started playing my Night Elf, I acted like a really stupid girl who not only knew nothing about gaming, but didn’t even know how to check her email. On my first day playing her, I got an escort from the Night Elf starting area to the Human town, two free pet cats, free armor, free bags, and an invite to a guild.

I haven’t played my troll in quite a while and instead have been playing this Night Elf- a Rogue- on the class server. She is level 14 and in a guild that used to be Night-Elf only but has recently begun to admit other races as well. Although I initially really like the guild, I have recently become very annoyed with the members. This one player (an officer) continuously makes sarcastic remarks to anyone who talks in guild chat, and when someone said something back to him, the guild leader said “I hope you are saying that in a friendly, joking way.” Obviously this person is being shown favoritism, even though he is a complete moron. Here’s an example: I, for some unknown reason, told my guild that I am a nun in real life. This annoying person said “I don’t believe in God.” And I said, “That’s none of my business.” And he said, “Make it your business.” Yeah, I’ll be sure to do that when I revert to being 13 years old. At any rate, I plan on leaving the guild soon.
Here, kittykittykitty!
Jan. 26th, 2005 @ 08:15 pm running jumping dancing dying wheeeee
As I helped some of my classmates become familiar with the interface, I couldn't help but be reminded of my first few days playing EQ. Awww, memories *sniff*. It was fun to see everyone enjoying themsevles as they mastered the basics of MMOGing. It was really nice of Dr. Delwiche to invite Arthur and his cousin to join in for the class photo, where everyone posed and some naughty gnome defiled my pet panda. For some reason I felt like it was my duty to make sure everyone was having fun; I guess because I like the game so much - when I'm not repeatedly getting killed by the Alliance on my main character.

Speaking of which, if it wasn't for this class I would have canceled my account a couple of days ago as a result of irrepressible anger ignited by being slaughtered over and over by Alliance twice my level as I tried to complete a simple quest. Instead, I've decided to avoid contested areas altogether and just do instances like Scarlet Monestary until I am high enough level to have some chance of servival against level 50+ characters. Dr. Delwiche and I were talking about how frustrating it is not being able to communicate with the opposite faction so I can tell them that I just want to finish a quest and to please stop attacking me for just five minutes! I think I might create an alt code macro such as this: |> |_ 3 4 5 3 |) 0 /|/ + |< | |_ |_ |v| 3 (Please don't kill me - use your imagination). Although it probably wouldn't work. I'd rather make a macro telling them what losers they are for corpse camping someone half their level and that I hope it makes them feel like a big man (because it's obviously not girls - we have evolved beyond behavior such as that).

Incidently, I discovered an aquantince of mine in my Latin class plays World of Warcraft and I intend to include her server and guild as part of my research. Her boyfriend is a pretty avid forum reader, so I think he will be a great source concerning the relationship of forum moderaters/gms/developers and paying customers.
Here, kittykittykitty!
Jan. 18th, 2005 @ 03:17 pm WoW
Current Mood: hungry
Social identities: Female, student, gamer

Individual: daughter, big sister, little sister, mother (to my cats), girlfriend

For the in-class character i am going to play i have chosen a dwarven paladin. Dwarves are not my prefered race to play, but anything is better than a gnome. They are too cutesie. I chose paladin because i have heard a lot about how overpowered they are, but i havent really found this to be true because i have killed paladins higher lvl than me several times. So anyway i am interested in seeing if i agree with the crys of nerf directed towards paladins or if people are just whining because they got killed by a paladin. I also like playing an important role and paladins fill the role of the much needed "tank". The reason why i like playing a needed role is because i dont like forming a group and then having to wait around for the "needed" class (healer, tank) and i already play a priest as my main.
Here, kittykittykitty!