The Wayfarer ([info]denning) wrote,
@ 2005-08-15 21:30:00
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Entry tags:computers, gaming, mmorpgs

The Wired/World/Matrix
There's something excruciating about having to slog through being low-level just to be 'cool' enough to enjoy the game -- and yet that's what I have to do in Ragnarok, and my geek friends have all heard me complain about it. But I keep playing. Not as often as my friends, and I pay the price by not being able to be in a proper party with them, but I do keep playing.

But I don't hate MMORPGs. I don't even hate RO completely. It's because of two things: the economy, and the War of Emperium, you see. That's the part that matters to me, the part that engages my interest. That's the part where all of the 'shared' part of the game matters. Most of the game has you killing monsters that other people may be killing (and employing bots to kill for them, but that's neither here nor there). I don't care. I don't get my rocks off by killing a sprite depicting a pink monkey.

The trouble is the amount of time and effort (not to mention money) that you put into just building your character to survive the melee, let alone be competitive in it. I'm a law student. I can't afford to spend that much time not having fun, just to qualify to have fun.

And yet I'm looking forward to the upcoming RF Online knowing full well that I'll probably have to spend hours upon hours just so I can be in the same party as my friends. Why? Why is that?

It's the expanded dynamics that involve other people, you see. The shared reality. That's what drew me to online gaming in the first place. I mean, why go online to play a game where you whack a computer-controlled monster? There are single player games for that. But a guild war? Or money to be made in the marketplace? Maybe some role-playing? That's why I signed up.

And when I am in a siege with friends, against other players, suddenly it matters. Suddenly your training and your experience (points and actual) are pitted against other people. Unfortunately what seems to matter given the limited game engine of RO is really level + numbers. There are fewer tactical options than I would like.

What am I driving at? RO feels like a step back for me as far as a virtual world goes. To me, IMing people is often more engaging than playing RO. RO is only bearable when I've got people to talk to. To interact with. To me, killing monsters to get money to buy stuff to kill more monsters with is simple accounting, numbers, bean-counting. There's a term for that: Grinding. I can play more engaging single player games if I wanted to do that.

It's the shared reality, that's why. While I run and play in the tabletop RPGs I love (and some I barely tolerate), there's something about the immediacy of the virtual world of the game. The idea that you're in this alternate world with different rules and you're sharing the experience and you're seeing exactly the same thing they're seeing. That's why I'm looking into playing Second Life, too.

Soon MMORPGs will be as ubiquitous as email. Maybe then we'll have the Wired. Or The World like in .hack. Or even the Matrix. But now... closest I get to it is Guild Wars, and I'm just on the trial account.

But I can wait.




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[info]dellessa
2005-08-15 02:21 pm UTC (link)
Blah, I found RO boring. It's a level grind like FFXI with less interesting scenery. :\ And yeah, if there is no one to talk to I lose all interest.

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[info]denning
2005-08-15 02:57 pm UTC (link)
Exactly! What I've been trying to understand all this time though is, why are people still playing it if it's such a level grind? Is it something I've been failing to see? Because I don't enjoy it as much as some people seem to.

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[info]dellessa
2005-08-15 03:55 pm UTC (link)
I didn't enjoy it either, just the social aspects. Well, I also struggled with getting past the hump that is lvl 20 in FFXI so that might have been the problem too. So people just do nothing but play that game, seriously (for both of them O.o).

I did however like WoW. The quests are more accessible.

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(Anonymous)
2005-08-16 03:36 am UTC (link)
"What I've been trying to understand all this time though is, why are people still playing it if it's such a level grind?"

The Philippine market is still immature (http://mikeabundo.blogspot.com/2005/07/stage-select.html), Cliff. The vast majority of Filipino gamers aren't as aware of their alternatives as you are.

Mike
http://mikeabundo.blogspot.com

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[info]shizukun
2005-08-15 04:45 pm UTC (link)
RO is cute. It is very cute. Even the monsters are adorable. I stopped playing RO a while ago, but I still pick up RO artbooks and doujin because I really like the character designs.

And yeah, I did stop playing RO a while ago. As cute as it looks, it can get boring very quickly, as leveling is slow and tedious. Granted, I stopped playing in the later days of beta, so they may have improved it by now, but from what I hear, it isn't really the case. I did make some friends playing it, and got into a guild with them, etc. And that is, indeed, what kept me playing longer than I would have otherwise.

And the economy. Ugh. That game was always riddled by nasty inflation. Couldn't stand that.

Basically, WoW is the way to go, if you want to play an MMO. Leveling is relatively fast, the quests are plentiful and as much of a source of XP as just grinding on mobs, it's a beautiful environment (as pretty as RO is cute), inflation is curbed by various means.... So on. It's not flawless, but it owns everything else, more or less. Of course, there are no Philippine servers for WoW--yet. But I'm sure it's just a matter of time, and you could get the US version and connect to servers on the US West Coast.

I admit to slight burnout on WoW, but I really ground that game a lot. Plus I'm a bit busy with work and stuff lately, giving me less time. Still, I intend to be playing WoW for much longer than I stuck with RO, certainly. And I'm paying for WoW, which I didn't for RO...

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[info]denning
2005-08-17 03:25 am UTC (link)
The thing is, it doesn't cost very much to play RO, which is why so many people here play it -- and why people think they have the right to be complete kiss-stealing assholes. Meanwhile it costs something like ten times the amount you spend to play RO for a month just to get a copy of WoW, never mind the subscription fees.

Another reason I enjoyed my Guild Wars trial so much is because people were so helpful. Which brought out my own muck-cultivated helpful-to-newbies side that got me a lot of ingratitude in RO.

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[info]ksolaris
2005-08-15 05:31 pm UTC (link)
I'm guessing that some people can just afford to stick to RO like glue because:
- they level at the same time/rate as their friends
- they can afford to sit down in front of the PC at a certain time for a certain number of hours everyday

^^;;

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[info]denning
2005-08-17 03:26 am UTC (link)
Or they actually can't afford to sit down for that long, which is why people are dropping out of school because of it.

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[info]drkwyrm
2005-08-20 01:53 am UTC (link)
i know why people play so long even if it sucks- addiction.
its like crack, you hate it but you need more and more each day to get satisfied.
my crack is sims and KOL. i cant help it. i try to stop and so will you, but eventualy it will drag you back kicking and screaming.
its a vicios circle and the programers and distributers know this.

good luck.

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